Ambition has never been an issue for The Crew. When it launched last December, Ubisoft's open world "carPG" attempted to provide players the opportunity to drive across the entire continental United States with a full squad of friends, competing in a wide variety of events like traditional circuit races and chaotic desert raids along the way. Unfortunately, much of the game's potential went unrealized. The world map--while indeed massive--led to hours of empty commuting through bland environments.
If you took my favorite things and threw them in a blender it would come out looking like Skyshine’s Bedlam. Its blend of Mad Max's aesthetic, turn-based strategy combat, and roguelike trappings made me think I’d found the perfect game for me. But just like love at first sight, once I got to know Bedlam a little better, I realized that looks can be deceiving.