Loss is a thing you cannot fix. Misplacing an object is inconvenient, troubling at best if the thing was of some sentimental value or important use to you. Leaving your iPhone on the train is terrible, money falling out of your pocket sucks, and unless other humans are as benevolent and selfless as we hope them to be, we'll never recover these things. But objects can be replaced. With people, it's harder.
Breaking up is hard, there's no doubt about it, but it you're looking to make impression after a split, stopping your ex (or anyone else for that matter) in their tracks couldn't be easier if you follow these A-list rules...
There are a lot of colorful, challenging 2D platformers on the market, so a new addition needs to shine brightly to stand out. Fair but rewarding difficulty, satisfying combat, and an interesting story are required to grab attention. Red Goddess: Inner World fails to achieve even a modicum of success in any of these categories.
Newcomers to the N series will get a brief, funny little primer from the main menu of N++ explaining the main premise. You’re a ninja, and the goal is to escape a neverending series of deadly traps, with naught but a floaty jump button at your disposal, while making off with all the gold you can. It sounds like a hectic, crazy mission, especially considering that the stages come at you with everything they’ve got, including lasers, missiles, lightning, and drones of all shapes, sizes, and intelligence.